This is carried out by the Editor automatically, and doesn’t require you to do anything.Ĭheck this box to allow a custom location for the GI cache folder. Unused files are periodically deleted to create more space. ![]() The GI cache folder will be kept below this size whenever possible. Use the slider to set the maximum GI cache folder size. This panel allows you to set the keystrokes that activate the various commands in Unity. This panel allows you to choose the colors that Unity uses when displaying various user interface elements. Gvim/Vim: -remote-tab-silent +$(Line) "$File". ![]() Unity detects these tools in their default installation locations (and checks registry keys for TortoiseMerge, WinMerge, PlasticSCM Merge, and Beyond Compare 4 on Windows). If this option is disabled, it is not possible to attach a script debugger to Unity to debug your scripts.Ĭhoose which application you want Unity to use to open image files.Ĭhoose which application you want Unity to use to resolve file differences with the Asset server. This is enabled by default for MonoDevelop and Xamarin Studio, and disabled by default for Visual Studio (Express) and Visual Studio Code.Ĭheck this box to allow debugging of scripts in the Unity Editor. See below for examples of external script editor arguments.Ĭheck this box to add UnityScript (.unityproj) projects to the generated solution (.sln) file. Otherwise, the external script editor is only launched with the arguments without trying to open the script file using the default mechanism. If not set on macOS, then the default mechanism for opening files is used. $(ProjectPath) is replaced with the path to the open project. $(Line) is replaced with a line number that editor should jump to. $(File) is replaced with a path to a file being opened. Select which arguments to pass to the external script editor. Unity has built-in support for MonoDevelop, Xamarin Studio, Visual Studio (Express) and Visual Studio Code. Unity automatically passes the correct arguments to script editors it has built-in support for. Select which application Unity should use to open script files. ![]() Choose Personal for light grey with black text, or Professional for dark grey with white text.Ĭheck this box to enable a new button in the top-right corner of the Hierarchy window, allowing you to switch between Transform sort (which is the default behaviour) and Alphanumeric sort. ![]() Select the drop-down to choose which skin to apply to the Unity Editor. General SettingĬheck this box to update Assets automatically as they change.Ĭheck this box to always load the previous project at startup.Ĭheck this box to automatically compress Assets during import.Ĭheck this box to use the native macOS color picker instead of Unity’s own.Ĭheck this box to stop the Editor automatically sending information back to Unity.Ĭheck this box to show the number of free/paid Assets from the Asset Store in the Project Browser.Ĭheck this box if you wish to verify which Assets to save individually on quitting Unity. To access them, go to Unity > Preferences (on macOS) or Edit > Preferences… (Windows). Unity provides a number of preference settings to allow you to customise the behaviour of the Unity Editor.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |